| <<< Depth Testing | Index | Polygon Offset >>> |
Polygons do not have to be filled
We have 3 modes to draw polygons:
GL_FILL // what we've been using
GL_LINE // 3D wireframe
GL_POINT // just the vertices
Call glPolygonMode() to change rendering mode:
// renders front and back facing polygons in wireframe
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
| <<< Depth Testing | Index | Polygon Offset >>> |