| <<< Online Books and Tutorials | Index | Coordinate Systems >>> |
Rendering: the entire process of drawing an image to the screen
Vertex: a single 3D point (x, y, z)
Face: Most often 3 vertices forming a triangle
Transformations: moving one or more vertices in 3D space
Translate: moving vertices along the x, y or z axis
Rotate: revolving vertices around the x, y or z axis
Scale: increasing/decreasing the distance of vertices from their center
Modeling Matrix: mathematical structure for holding transformations
View Matrix: another matrix for an observer's eye (or camera)
Projection matrix: matrix for getting 3D scene projected into a small one-unit cube
Rasterization: the final phase of rendering -- painting actual pixels on the screen
| <<< Online Books and Tutorials | Index | Coordinate Systems >>> |