| <<< glm::value_ptr | Index | Matrix columns >>> |
Uploading data to OpenGL example:
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
void f () {
glm::vec3 aVector( 3 );
glm::mat4 someMatrix( 1.0f );
glUniform3fv( uniformLoc, 1, glm::value_ptr( aVector ) );
glUniformMatrix4fv( uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr( someMatrix ) );
}
| <<< glm::value_ptr | Index | Matrix columns >>> |