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glm::mat4 glm::rotate(
glm::mat4 const& m,
float angle,
glm::vec3 const& axis
);
glm::mat4 glm::scale(
glm::mat4 const& m,
glm::vec3 const& factors
);
glm::mat4 glm::translate(
glm::mat4 const& m,
glm::vec3 const& translation
);
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