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////////////////////////////////////////////////////////
// point.h
struct Point
{
int x; // member variables
int y;
void adjust( int x_, int y_ ); // member declaration
};
////////////////////////////////////////////////////////
// point.cpp
#include "point.h"
void Point::adjust( int x_, int y_ ) // member definition
{
x += x_; // Note: access to member variables is easy
y += y_;
}
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